Streaming again!

So I’ve been getting back into the groove of streaming. As some might have guessed, my current life style has kind of prevented me from having a set kind of “schedule”. I’m currently thinking of setting a loose schedule to go off of for now and I’ll see if I can stick with it. For now, that will probably look like anywhere from 6-8PM PST during the week and an open day schedule for the weekends.

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elephnats favorite color is green

Hey guys! just wanted to give a quick update on the elephnat site as well as to introduce myself. I am the latest addition to team elephnat. Names Mannii. Been actually playing with them for a little over a year now.  Were gonna try and update at least twice a week to keep you informed with any upcoming streams and events we might get into. Lots going on for us. Our biggest vacation goal for this year is to try and hit up PAX woot! woot! More videos for those of you that watch us on YouTube. Next one will be edited by yours truly. For those of you that keep up with us you’ve seen Rj was one of the first to show the world how elephnat kicks it in the drive through window as well as giving us his opinion on a few games in his chillin videos, Jason showed you all the life of an MMO player and me…well i just want to show you how i chill with the elephnat crew. Maybe a few streams with me as well if your interested. Anyways, the upcoming video will be titled ” wanted to chill like Rj & jason too”  since I thought the chillin videos would be a cool thing to keep going, in case you were curious about the title. We do apologize for laggin it so much. But this year were def trying to be more consistent with our posts and streams. Elephnat is slowly but surely maturing.  We might even have our own shirt this year :o . maybe haha. There’s still lots more updating we need to do to get viewers back on our gaming site Justin.Tv/elephnat. Speaking of gaming, this weekend i might be streaming with Rj elephnat. Maybe start Saturday morning off with some BF3 since this past weekend i didn’t get the chance to. MY PC is in need of an upgrade :< I’ve been really curious to try out that WARP game that released late last month on steam. Sorry if it sounds a bit girly but he’s so cute >.< This would be my second indie game that I’ve played. My first experience with indie games was pretty good. Had a blast playing Bastion as well as listening to its narrator talk to me through gameplay the entire time. Prob the most interested I’ve ever been in a game. So i’m hoping WARP is just as cool. Rj also told me about Journey which we might get into sometime soon as well. I heard the soundtrack for that game and super relaxing I must say. I was able to sit through a few game-plays on GhostRobos Youtube if your interested.  So that’s about it for now… until next post guys!

E.mannii

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Past Week in Gaming

Trying to get back in the groove of updating this website again, so here goes:

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I picked up the Fall of the Samurai DLC for Shogun 2 last week and have been pouring in many hours into that as I possibly could. Creative Assembly did a nice job of creating a whole bunch of new game assets for this DLC and overall it breathes some new life into Shogun 2. Adding more gunpowder based units, re-organizing factions, and updating the map somewhat has kinda made this feel like a well done mod.

Ranged units pretty much control the battlefield in FOTS, but melee units are still useful in certain scenarios. The gunfire seems a little too accurate for the weaponry available in this time period, but as a game, it feels right watching the action unfold. The naval battles are probably the biggest change since almost all ships are equipped with cannons and armor. I just finished a campaign as the Satsuma fighting for the Imperials, now I am playing on the Shogunate side this time as the Aizu. As always, come and watch whenever I do cast (you can follow me on JTV to get notified) on justin.tv/elephnat. Until next time…

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elephnat. Community

Today marks the first step towards something larger for the future of elephnat. I’ve always wanted to grow elephnat from a tight JTV community into, hopefully, a larger gaming community. So far, we have a dedicated Minecraft and Battlefield 3 server and a Mumble voip server setup but I plan on adding a Left 4 Dead server soon. I may add more servers in the future depending on what’s popular or asked for so keep an eye out for future updates. If you haven’t already, sign up for the forums/steam group!

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BF3 – First Impressions

Battlefield 3
Well, it’s finally here. I was lucky enough to have two days of Battlefield 3 to myself, and, well unlucky enough to have my wisdom teeth pulled the day after release, but that’s not what this post is about. In short, BF3 is awesome. The core game feels pretty solid despite the horrible matchmaking/origin service. It kind of reminds me of when I made the transition into BF2 from BF1942. The graphics were a huge jump, sound design was exceptionally better, ranks and unlocks were introduced, and the game just felt like a huge multiplayer fun bag you could easily jump into.

The multiplayer is the heart of this game, as is any Battlefield game is and should be. The maps are laid out very well, nice to look at, and support huge battles between 64 players better than BF2 did. Actually, I prefer the 64 player servers in this game as opposed to BF2 where 32 felt just about right. The guns are modeled nicely and shoot in a realistic manner, without feeling too sim-like but have enough recoil to them to prevent holding down the trigger. The vehicles add extra punch to the maps but don’t feel overwhelmingly powerful. Also, combining assault with medic was actually a good decision, and each class still feels distinct and has a specific role.

With that said, the singleplayer campaign is also a blast. It’s similar to the shooting gallery that CoD has defined over the years, but in an awesome Frostbite environment with excellent sound design. The story so far centers around a couple missing nukes and takes you to different locales doing different types of fighting so it’s always throwing something new in your face. I’m not finished with it yet but I’ve enjoyed what I’ve played so far and will continue to stream the rest until completion.

All in all, I forgive your horrible matchmaking/server browser service, confusing squad support, and lack of VOIP within servers, DICE. Now hurry up and release that Back to Karkand DLC!

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Battlefield 3 is the Bees-Knees

The Battlefield series has always held a special place in my heart. Up until Battlefield 1942 came out, I never thought online FPS games could get any bigger or better than Counter-Strike and Day of Defeat. Then I started to hear about BF ’42 circa 2002 and how there were different classes you could choose from, vehicles and planes you could pilot, and the huge, gorgeous maps that you played on. DICE did a good job making BF42 feel like a giant, action packed game. Now it’s 2011 and BF3 is less than 3 days away.

Plenty of time has passed since their last PC focused sequel, Battlefield 2, perhaps maybe too much time. I feel that many of the early Battlefield players stopped playing and/or caring after BF2. The Bad Company series came shortly after the Xbox 360 and PS3 were released, but even with the new destructible environments, the games still felt limited and tailored to a console environment (e.g. no prone, lack of large-pop servers, missing jets). In a market where FPS games seemed to have fallen back to tighter maps, easier shooting mechanics, and lack of vehicular combat, it’ll be interesting to see how well BF3 will be received. On the other hand, I’m sure that all of the Call of Duty players are starting to feel an itch to try something new by now. All I know is come Tuesday midnight, I will be blasting on sucka faces back on the streets of Karkand, it’s about damn time.

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We’re Back!

Yes folks, after a long hiatus we are finally back. Expect more to come!

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So many games, so little time…

It’s kind of weird how all these holiday releases have kinda snuck up on me. I have 4 games that I recently picked up and have not even come close to beating any of them. Part of this is due to work, being lazy, and the ever present guilt trip of not playing FFXIV to the max. I don’t even know where to start, but thanks to Steam’s awesome weekend sale, I picked up Batman: Arkham Asylum finally and have been playing mostly that. I don’t know, it’s hard for me to commit to one game lately but hopefully I’ll be able to knock at least some of these out before Christmas. Not so much a meaningful update, but an update nevertheless. As usual, you can catch me trudging through them on the JTV channel, until next time!

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Server Woes

**Update – Minecraft Server is up, commence mining!**

It’s never a good thing when a PC goes down in my house. And it’s probably the worst thing when my server goes out, which it has over the course of the past week. So for the few people that found their way to my Minecraft server, I just wanted to let you know that I have a fairly recent backup of the world saved on my personal rig for the time being, and that I plan on fixing the server soon. It looks like a drive went out and the motherboard probably needs to be tossed as well since it’s been having issues for the past year. I guess it served me well for being on 24/7 for the past 3 years.

Thank goodness WHS duplicates files across all drives w/o mirror setup, otherwise I’d probably be freaking out. Anyways, I’ll post an update once it’s back up, sorry guys. As they say, shit happens.

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Beards of Honor

Medal of Honor was among the cadre of FPS’s I played and loved back when the WW2 era was still fresh grounds for a game, so I was definitely interested in seeing the franchise’s first non-WW2 Medal of Honor. First off, I guess it’s important to note that the game development was split between two teams, Danger Close (EALA) for the Single Player portion and DICE for the Multi-player portion, resulting in both modes having their own distinctive look and feel. This is probably due to the fact that the game uses entirely separate game engines for each mode, Unreal Engine 3 for single player and the Frostbite engine for Multi-player, so I can see how someone can love one part of this game and totally dislike the other. Although I am glad to see another Medal of Honor release and I’m kinda interested to see where it goes from here, the whole experience just seemed kinda bland, kinda like how I felt about playing WW2 shooters in 2008. This is probably due to the fact that I didn’t really get into the single player’s campaign mode and the shallow multiplayer experience as well.

As I do with all my games, I dug hard into the singleplayer mode and finished it in under 5 hours, which is kinda short, but I enjoyed MW1 and 2′s singleplayer and both of those were fairly short as well. You play as an elite tier soldier in three different teams: the Navy Seals, Delta Force, and the US Rangers, all fighting against the Taliban right after the events of 9-11. I appreciate that they were trying to go for an “authentic” approach and all the technical military jargon amazes me but overall the story just felt like something you’d read about…err scratch that, something you’d totally expect special forces operatives to do. Kill Taliban dudes with heavy firepower and technically superior weapons. There just wasn’t anything to really grab onto during the singleplayer experience. With that said, it’s a fairly solid shooter. The audio was done really well and all weapons definitely sounded lethal with heavy bass and report. The levels were pretty much straightforward, although I gotta say, playing without any on-screen indication of where the next objective is or compass/mini-map kinda made it difficult to progress at times, especially if you weren’t paying attention to what someone was telling you to do.

The multi-player game launches you into a Frostbite world where things happen very quickly in a max pop of 24 players in a server. There are a decent amount of game modes and there’s even one that has light armored vehicles but a lack of recoil on the weapons, fast spawn timers, and a big collection of small sized maps makes the multi-player feel alot like a UT game. Its definitely a twitch shooter so if you’re not at the top of your game, expect to die frequently and not know what the hell just happened. There are 3 classes that break up players into the noob tube/RPG/sniper roles but overall it’s very much just your standard rifles with the occasional sniper camping spawns and tunnels. Each class has their own set of perks and weapons to unlock but with the small scope of perks, and only 1 weapon unlock per class, it all feels like this was an afterthought that was added in last minute.

The game definitely has a collection of high points that I enjoyed and I still drop into the muliplayer every now and then, but Medal of Honor just seems to be missing something partially awesome, which just makes it fall behind your more competent modern day shooter, which gets me thinking, I really should re-install MW2. Oh, and no unlockable beards for my guys? C’mon EA, totally missed out on what being a Tier 1 operator is all about.

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